====== Character Generation ====== Characters get 150 point if created and submitted before the con. Characters created at the con are built with 130 points. [[char_gen_examples|Character Generation Examples]] ===== Motivation ===== This should be a short description of what drives the character. Examples would include "Revenge for my murdered father", "Thirst for Knowledge" or "FREEEEEEEDOM!" ===== Attributes ===== Points can be allocated among the five [[attributes]] as desired. If the character's [[Attributes#Brawn]] score is over 20, or if the character is stronger than she looks, I will expect some explanation of why - muscle grafts, nanofibre implants, etc. An average score for a normal human is in the 5-10 point range. A score of zero indicates some kind of serious disability, injury or disfigurement. For each Attribute, include a 1-3 word description for that character's specialization in the Attribute. This mostly comes into play in close ties and establishing context. ===== Gear ===== [[Gear]] doesn't have any kind of set cost - any Gear you buy for your character can be as cheap as a single point, up to as much as you can afford. The more points spent, the more flexible the gadget will be. The more specific a piece of Gear is, the more directly advantageous the points will be - 10 points in Outfit will provide less protection against gunfire than a 10 point suit of armour. The advantage to the 10 points of Outfit is that it can do much more than cushion bullets. ===== Knacks ===== [[Knacks]] are for anything else that you want to drop a few points in to round out the character - odd skills, strange connections, notable history. Anything not covered up to this point that's central to the concept of the character could do with a point or two.